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Type: BOOK - Published: 2014-03-26 - Publisher: Routledge
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
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The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business s
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Pages: 411
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Type: BOOK - Published: 2016-09-29 - Publisher: Springer
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
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Pages: 160
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Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers�
Language: en
Pages: 288
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Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and s