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The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believabi
Foundations of Physically Based Modeling and Animation
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Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and compu
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Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the la
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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It
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Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be s