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Rethinking Gamification
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Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rul
Rethinking Virtual Places
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How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual
The Business of Gamification
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At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The imp
Gamification in Higher Education
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Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actua
e-HRM
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As with other parts of business, technology is having a profound effect on the world of work and management of human resources. Technology is a key enabler for