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Language: en
Pages: 346
Pages: 346
Type: BOOK - Published: 2014 - Publisher: Meson Press Eg
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rul
Language: en
Pages: 264
Pages: 264
Type: BOOK - Published: 2021-11-30 - Publisher: Indiana University Press
How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual
Language: en
Pages: 318
Pages: 318
Type: BOOK - Published: 2016-09-13 - Publisher: Routledge
At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The imp
Language: en
Pages: 260
Pages: 260
Type: BOOK - Published: 2023-10-30 - Publisher: Taylor & Francis
Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actua
Language: en
Pages: 292
Pages: 292
Type: BOOK - Published: 2018-08-06 - Publisher: Routledge
As with other parts of business, technology is having a profound effect on the world of work and management of human resources. Technology is a key enabler for