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Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actua
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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
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Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as