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Thinking about Video Games
Language: en
Pages: 268
Authors: David S. Heineman
Categories: Games
Type: BOOK - Published: 2015-08-03 - Publisher: Indiana University Press

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The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David
Changing the Game
Language: en
Pages: 238
Authors: David Edery
Categories: Business & Economics
Type: BOOK - Published: 2008-10-07 - Publisher: FT Press

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Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize t
The Rhetoric of Videogames as Embodied Practice
Language: en
Pages: 274
Authors: Steve Holmes
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-09-11 - Publisher: Routledge

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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes
Future Gaming
Language: en
Pages: 160
Authors: Paolo Ruffino
Categories: Games & Activities
Type: BOOK - Published: 2018-05-11 - Publisher: MIT Press

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A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video
How Computer Games Help Children Learn
Language: en
Pages: 260
Authors: David Williamson Shaffer
Categories: Computers
Type: BOOK - Published: 2006 - Publisher: Macmillan

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This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and